From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zero Date: Sat, 22 Feb 2020 16:10:31 -0500 Subject: [PATCH] Configurable chance of villager zombie infection This allows you to solve an issue in vanilla behavior where: * On easy difficulty your villagers will NEVER get infected, meaning they will always die. * On normal difficulty they will have a 50% of getting infected or dying. diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java +++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java @@ -0,0 +0,0 @@ public class Zombie extends Monster { public boolean wasKilled(ServerLevel world, LivingEntity other) { boolean flag = super.wasKilled(world, other); - if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) { - Villager entityvillager = (Villager) other; - - if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { + // Paper start + if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != 0.0 && (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 || world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) { + if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance == -1.0 && world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { return flag; } + if (level.paperConfig().entities.behavior.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > level.paperConfig().entities.behavior.zombieVillagerInfectionChance) { + return flag; + } // Paper end + + Villager entityvillager = (Villager) other; // CraftBukkit start flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null; }