From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 3 Nov 2016 20:28:12 -0400 Subject: [PATCH] Don't load Chunks from Hoppers and other things Hoppers call this to I guess "get the primary side" of a double sided chest. If the double sided chest crosses chunk lines, it causes the chunk to load. This will end up causing sync chunk loads, which will unload with Chunk GC, only to be reloaded again the next tick. This of course is undesirable, so just return the loaded side as "primary" and treat it as a single chest if the other sides are unloaded diff --git a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java +++ b/src/main/java/net/minecraft/world/level/block/DoubleBlockCombiner.java @@ -0,0 +0,0 @@ public class DoubleBlockCombiner { return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity); } else { BlockPos blockPos = pos.relative(function.apply(state)); - BlockState blockState = world.getBlockState(blockPos); + // Paper start + BlockState blockState = world.getBlockStateIfLoaded(blockPos); + if (blockState == null) { + return new DoubleBlockCombiner.NeighborCombineResult.Single<>(blockEntity); + } + // Paper end if (blockState.is(state.getBlock())) { DoubleBlockCombiner.BlockType blockType2 = typeMapper.apply(blockState); if (blockType2 != DoubleBlockCombiner.BlockType.SINGLE && blockType != blockType2 && blockState.getValue(directionProperty) == state.getValue(directionProperty)) {