From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Mon, 27 Apr 2020 00:04:16 -0700 Subject: [PATCH] Reduce allocation of Vec3D by entity tracker diff --git a/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java b/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java +++ b/src/main/java/net/minecraft/server/level/EntityTrackerEntry.java @@ -0,0 +0,0 @@ public class EntityTrackerEntry { ++this.o; i = MathHelper.d(this.tracker.yaw * 256.0F / 360.0F); j = MathHelper.d(this.tracker.pitch * 256.0F / 360.0F); - Vec3D vec3d = this.tracker.getPositionVector().d(PacketPlayOutEntity.a(this.xLoc, this.yLoc, this.zLoc)); - boolean flag1 = vec3d.g() >= 7.62939453125E-6D; + // Paper start - reduce allocation of Vec3D here + double vec3d_dx = this.tracker.locX() - 2.44140625E-4D*(this.xLoc); + double vec3d_dy = this.tracker.locY() - 2.44140625E-4D*(this.yLoc); + double vec3d_dz = this.tracker.locZ() - 2.44140625E-4D*(this.zLoc); + boolean flag1 = (vec3d_dx * vec3d_dx + vec3d_dy * vec3d_dy + vec3d_dz * vec3d_dz) >= 7.62939453125E-6D; + // Paper end - reduce allocation of Vec3D here Packet packet1 = null; boolean flag2 = flag1 || this.tickCounter % 60 == 0; boolean flag3 = Math.abs(i - this.yRot) >= 1 || Math.abs(j - this.xRot) >= 1; @@ -0,0 +0,0 @@ public class EntityTrackerEntry { // CraftBukkit end if (this.tickCounter > 0 || this.tracker instanceof EntityArrow) { - long k = PacketPlayOutEntity.a(vec3d.x); - long l = PacketPlayOutEntity.a(vec3d.y); - long i1 = PacketPlayOutEntity.a(vec3d.z); + // Paper start - remove allocation of Vec3D here + long k = PacketPlayOutEntity.a(vec3d_dx); + long l = PacketPlayOutEntity.a(vec3d_dy); + long i1 = PacketPlayOutEntity.a(vec3d_dz); + // Paper end - remove allocation of Vec3D here boolean flag4 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L; if (!flag4 && this.o <= 400 && !this.q && this.r == this.tracker.isOnGround()) { diff --git a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java +++ b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java @@ -0,0 +0,0 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially public void updatePlayer(EntityPlayer entityplayer) { org.spigotmc.AsyncCatcher.catchOp("player tracker update"); // Spigot if (entityplayer != this.tracker) { - Vec3D vec3d = entityplayer.getPositionVector().d(this.tracker.getPositionVector()); // MC-155077, SPIGOT-5113 + // Paper start - remove allocation of Vec3D here + //Vec3D vec3d = entityplayer.getPositionVector().d(this.tracker.getPositionVector()); // MC-155077, SPIGOT-5113 + double vec3d_dx = entityplayer.locX() - this.tracker.locX(); + double vec3d_dy = entityplayer.locY() - this.tracker.locY(); + double vec3d_dz = entityplayer.locZ() - this.tracker.locZ(); + // Paper end - remove allocation of Vec3D here int i = Math.min(this.b(), (PlayerChunkMap.this.viewDistance - 1) * 16); - boolean flag = vec3d.x >= (double) (-i) && vec3d.x <= (double) i && vec3d.z >= (double) (-i) && vec3d.z <= (double) i && this.tracker.a(entityplayer); + boolean flag = vec3d_dx >= (double) (-i) && vec3d_dx <= (double) i && vec3d_dz >= (double) (-i) && vec3d_dz <= (double) i && this.tracker.a(entityplayer); // Paper - remove allocation of Vec3D here if (flag) { boolean flag1 = this.tracker.attachedToPlayer;