From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Fri, 7 Aug 2020 04:27:56 -0700
Subject: [PATCH] Retain block place order when capturing blockstates

Fixes twisted vines not connecting properly when grown via
bonemeal by a player.

In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.

diff --git a/src/main/java/net/minecraft/world/level/World.java b/src/main/java/net/minecraft/world/level/World.java
index 307a89c431739ed15d8869faace7b08927626f60..ae5f9a6af810b524f6dcbed64bc943122f0536cc 100644
--- a/src/main/java/net/minecraft/world/level/World.java
+++ b/src/main/java/net/minecraft/world/level/World.java
@@ -135,7 +135,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
     public boolean captureBlockStates = false;
     public boolean captureTreeGeneration = false;
     public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
-    public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
+    public Map<BlockPosition, TileEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper
     public List<EntityItem> captureDrops;
     public long ticksPerAnimalSpawns;
     public long ticksPerMonsterSpawns;