From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf <spottedleaf@spottedleaf.dev> Date: Fri, 7 Aug 2020 04:27:56 -0700 Subject: [PATCH] Retain block place order when capturing blockstates Fixes twisted vines not connecting properly when grown via bonemeal by a player. In general, look at making this logic more robust (i.e properly handling cases where a captured entry is overriden) - but for now this will do. diff --git a/src/main/java/net/minecraft/world/level/World.java b/src/main/java/net/minecraft/world/level/World.java index 307a89c431739ed15d8869faace7b08927626f60..ae5f9a6af810b524f6dcbed64bc943122f0536cc 100644 --- a/src/main/java/net/minecraft/world/level/World.java +++ b/src/main/java/net/minecraft/world/level/World.java @@ -135,7 +135,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable { public boolean captureBlockStates = false; public boolean captureTreeGeneration = false; public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper - public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>(); + public Map<BlockPosition, TileEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper public List<EntityItem> captureDrops; public long ticksPerAnimalSpawns; public long ticksPerMonsterSpawns;