From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: chickeneer Date: Fri, 19 Mar 2021 00:33:15 -0500 Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly When the active item is not cleared, the item is still readied for use and will repeatedly trigger the PlayerItemConsumeEvent till their item is switched. This patch clears the active item when the event is cancelled diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 728004ca0c0e0ce40f2357ed8dc5f2a86b9cc50a..fc51c7ed9b60a307562c81475ef1cedcb1605798 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -4149,6 +4149,7 @@ public abstract class LivingEntity extends Entity implements Attackable { } entityPlayer.getBukkitEntity().updateInventory(); entityPlayer.getBukkitEntity().updateScaledHealth(); + this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use return; }