From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Sat, 6 Aug 2022 18:10:14 -0400 Subject: [PATCH] Set position before player sending on dimension change This causes a moment where the player entity is sent with the previous location, and the teleport packet which is sent shortly after is meant to correct that. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index b40200993fa1aea187c7d5c0d7e5f28477288f62..59629d81f9a767fabf9f641bc9b1200be722ddb6 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1141,6 +1141,7 @@ public class ServerPlayer extends Player { // CraftBukkit end this.setLevel(worldserver); + this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before worldserver.addDuringPortalTeleport(this); this.connection.teleport(exit); // CraftBukkit - use internal teleport without event this.connection.resetPosition(); // CraftBukkit - sync position after changing it (from PortalTravelAgent#findAndteleport)