From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown <1254957+zachbr@users.noreply.github.com> Date: Tue, 1 Mar 2016 13:14:11 -0600 Subject: [PATCH] Configurable fishing time ranges diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -0,0 +0,0 @@ public class PaperWorldConfig { log("Baby zombies will move at the speed of " + babyZombieMovementModifier); } + + public int fishingMinTicks; + public int fishingMaxTicks; + private void fishingTickRange() { + fishingMinTicks = getInt("fishing-time-range.MinimumTicks", 100); + fishingMaxTicks = getInt("fishing-time-range.MaximumTicks", 600); + log("Fishing time ranges are between " + fishingMinTicks +" and " + fishingMaxTicks + " ticks"); + } } diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java +++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java @@ -0,0 +0,0 @@ public class FishingHook extends Projectile { this.noCulling = true; this.luck = Math.max(0, luckOfTheSeaLevel); this.lureSpeed = Math.max(0, lureLevel); + // Paper start + minWaitTime = world.paperConfig.fishingMinTicks; + maxWaitTime = world.paperConfig.fishingMaxTicks; + // Paper end } public FishingHook(EntityType type, Level world) { @@ -0,0 +0,0 @@ public class FishingHook extends Projectile { } else { // CraftBukkit start - logic to modify fishing wait time this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime); - this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0; + this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop // CraftBukkit end } }