From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Newwind Date: Mon, 26 Aug 2024 14:01:37 +0200 Subject: [PATCH] Check dead flag in isAlive() If a plugin sets the health of a living entity above 0 after it has already died, the entity will be "revived". It will behave the exact same as before, except with the internal "dead" flag set, resulting in 2 behavior changes, A: it's completely invulnerable to all damage B: it's unable to pickup items isValid() for these bugged entities will return true, isDead() will return false, despite the dead flag. This patch checks that the mob isn't dead before saying its alive. Also, even if the plugin is responsibly checking !isDead() before modifying health, on very rare circumstances I am currently unable to replicate, these "revived" entities can still appear diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index 14420fb1ab7f77ef649a86d4fb58e747e4bab0cd..3cc0b820363e748bca7f8770239b38f3845dd6a6 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -2145,7 +2145,7 @@ public abstract class LivingEntity extends Entity implements Attackable { @Override public boolean isAlive() { - return !this.isRemoved() && this.getHealth() > 0.0F; + return !this.isRemoved() && this.getHealth() > 0.0F && !this.dead; // Paper - Check this.dead } public boolean isLookingAtMe(LivingEntity entity, double d0, boolean flag, boolean visualShape, Predicate predicate, DoubleSupplier... entityYChecks) {