From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath <Blake.Galbreath@GMail.com> Date: Sun, 5 Jan 2020 17:24:34 -0600 Subject: [PATCH] Prevent bees loading chunks checking hive position diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java index dc5b2797871b40946eb2fbc57c381aceaf2891ad..3f028876ea1959cecce716a568ba839b4953cc1b 100644 --- a/src/main/java/net/minecraft/world/entity/animal/Bee.java +++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java @@ -518,7 +518,12 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal { @Nullable BeehiveBlockEntity getBeehiveBlockEntity() { - return this.hivePos == null ? null : (this.isTooFarAway(this.hivePos) ? null : (BeehiveBlockEntity) this.level().getBlockEntity(this.hivePos, BlockEntityType.BEEHIVE).orElse(null)); // CraftBukkit - decompile error + // Paper start - move over logic to accommodate isTooFarAway with chunk load check + if (this.hivePos != null && !this.isTooFarAway(this.hivePos) && this.level().getChunkIfLoadedImmediately(this.hivePos.getX() >> 4, this.hivePos.getZ() >> 4) != null) { + return (BeehiveBlockEntity) this.level().getBlockEntity(this.hivePos, BlockEntityType.BEEHIVE).orElse(null); + } + return null; + // Paper end } boolean isHiveValid() {