From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Mon, 21 Jun 2021 21:55:23 -0400 Subject: [PATCH] Update head rotation in missing places In certain areas the player's head rotation could be desynced when teleported/moved. This is because bukkit uses a separate head rotation field for yaw. This issue only applies to players. diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index ee2625301ebb1dd601618ae43915891f3b57b7c3..9d95be758a905209eb1de9ee9d3b0f5af5b14074 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -1938,6 +1938,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess this.setXRot(Mth.clamp(pitch, -90.0F, 90.0F) % 360.0F); this.yRotO = this.getYRot(); this.xRotO = this.getXRot(); + this.setYHeadRot(yaw); // Paper - Update head rotation } public void absMoveTo(double x, double y, double z) { @@ -1980,6 +1981,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess this.setXRot(pitch); this.setOldPosAndRot(); this.reapplyPosition(); + this.setYHeadRot(yaw); // Paper - Update head rotation } public final void setOldPosAndRot() {