--- a/net/minecraft/world/inventory/ContainerPlayer.java +++ b/net/minecraft/world/inventory/ContainerPlayer.java @@ -13,6 +13,12 @@ import net.minecraft.world.item.crafting.RecipeCrafting; import net.minecraft.world.item.crafting.RecipeHolder; +// CraftBukkit start +import net.minecraft.network.chat.IChatBaseComponent; +import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting; +import org.bukkit.craftbukkit.inventory.CraftInventoryView; +// CraftBukkit end + public class ContainerPlayer extends ContainerRecipeBook { public static final int CONTAINER_ID = 0; @@ -36,15 +42,28 @@ public static final MinecraftKey EMPTY_ARMOR_SLOT_SHIELD = MinecraftKey.withDefaultNamespace("item/empty_armor_slot_shield"); private static final Map TEXTURE_EMPTY_SLOTS = Map.of(EnumItemSlot.FEET, ContainerPlayer.EMPTY_ARMOR_SLOT_BOOTS, EnumItemSlot.LEGS, ContainerPlayer.EMPTY_ARMOR_SLOT_LEGGINGS, EnumItemSlot.CHEST, ContainerPlayer.EMPTY_ARMOR_SLOT_CHESTPLATE, EnumItemSlot.HEAD, ContainerPlayer.EMPTY_ARMOR_SLOT_HELMET); private static final EnumItemSlot[] SLOT_IDS = new EnumItemSlot[]{EnumItemSlot.HEAD, EnumItemSlot.CHEST, EnumItemSlot.LEGS, EnumItemSlot.FEET}; - private final InventoryCrafting craftSlots = new TransientCraftingContainer(this, 2, 2); - private final InventoryCraftResult resultSlots = new InventoryCraftResult(); + // CraftBukkit start + private final TransientCraftingContainer craftSlots; + private final InventoryCraftResult resultSlots; + // CraftBukkit end public final boolean active; private final EntityHuman owner; + // CraftBukkit start + private CraftInventoryView bukkitEntity = null; + private PlayerInventory player; + // CraftBukkit end public ContainerPlayer(PlayerInventory playerinventory, boolean flag, final EntityHuman entityhuman) { super((Containers) null, 0); this.active = flag; this.owner = entityhuman; + // CraftBukkit start + this.resultSlots = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction + this.craftSlots = new TransientCraftingContainer(this, 2, 2, playerinventory.player); // CraftBukkit - pass player + this.craftSlots.resultInventory = this.resultSlots; // CraftBukkit - let InventoryCrafting know about its result slot + this.player = playerinventory; // CraftBukkit - save player + setTitle(IChatBaseComponent.translatable("container.crafting")); // SPIGOT-4722: Allocate title for player inventory + // CraftBukkit end this.addSlot(new SlotResult(playerinventory.player, this.craftSlots, this.resultSlots, 0, 154, 28)); int i; @@ -73,7 +92,7 @@ this.addSlot(new Slot(playerinventory, i, 8 + i * 18, 142)); } - this.addSlot(new Slot(this, playerinventory, 40, 77, 62) { + this.addSlot(new Slot(playerinventory, 40, 77, 62) { // CraftBukkit - decompile error @Override public void setByPlayer(ItemStack itemstack, ItemStack itemstack1) { entityhuman.onEquipItem(EnumItemSlot.OFFHAND, itemstack1, itemstack); @@ -230,4 +249,17 @@ public boolean shouldMoveToInventory(int i) { return i != this.getResultSlotIndex(); } + + // CraftBukkit start + @Override + public CraftInventoryView getBukkitView() { + if (bukkitEntity != null) { + return bukkitEntity; + } + + CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftSlots, this.resultSlots); + bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this); + return bukkitEntity; + } + // CraftBukkit end }