From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 10 Sep 2018 23:56:36 -0400 Subject: [PATCH] Prevent various interactions from causing chunk loads Co-authored-by: Shane Freeder diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/RemoveBlockGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/RemoveBlockGoal.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/ai/goal/RemoveBlockGoal.java +++ b/src/main/java/net/minecraft/world/entity/ai/goal/RemoveBlockGoal.java @@ -0,0 +0,0 @@ public class RemoveBlockGoal extends MoveToBlockGoal { @Nullable private BlockPos getPosWithBlock(BlockPos pos, BlockGetter world) { - if (world.getBlockState(pos).is(this.blockToRemove)) { + net.minecraft.world.level.block.state.BlockState block = world.getBlockStateIfLoaded(pos); // Paper - Prevent AI rules from loading chunks + if (block == null) return null; // Paper - Prevent AI rules from loading chunks + if (block.is(this.blockToRemove)) { // Paper - Prevent AI rules from loading chunks return pos; } else { BlockPos[] ablockposition = new BlockPos[]{pos.below(), pos.west(), pos.east(), pos.north(), pos.south(), pos.below().below()}; @@ -0,0 +0,0 @@ public class RemoveBlockGoal extends MoveToBlockGoal { for (int j = 0; j < i; ++j) { BlockPos blockposition1 = ablockposition1[j]; - if (world.getBlockState(blockposition1).is(this.blockToRemove)) { + net.minecraft.world.level.block.state.BlockState block2 = world.getBlockStateIfLoaded(blockposition1); // Paper - Prevent AI rules from loading chunks + if (block2 != null && block2.is(this.blockToRemove)) { // Paper - Prevent AI rules from loading chunks return blockposition1; } } @@ -0,0 +0,0 @@ public class RemoveBlockGoal extends MoveToBlockGoal { @Override protected boolean isValidTarget(LevelReader world, BlockPos pos) { - ChunkAccess ichunkaccess = world.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()), ChunkStatus.FULL, false); + ChunkAccess ichunkaccess = world.getChunkIfLoadedImmediately(pos.getX() >> 4, pos.getZ() >> 4); // Paper - Prevent AI rules from loading chunks return ichunkaccess == null ? false : ichunkaccess.getBlockState(pos).is(this.blockToRemove) && ichunkaccess.getBlockState(pos.above()).isAir() && ichunkaccess.getBlockState(pos.above(2)).isAir(); } diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java +++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java @@ -0,0 +0,0 @@ public class EnderMan extends Monster implements NeutralMob { int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 2.0D); int k = Mth.floor(this.enderman.getZ() - 1.0D + randomsource.nextDouble() * 2.0D); BlockPos blockposition = new BlockPos(i, j, k); - BlockState iblockdata = world.getBlockState(blockposition); + BlockState iblockdata = world.getBlockStateIfLoaded(blockposition); // Paper - Prevent endermen from loading chunks + if (iblockdata == null) return; // Paper - Prevent endermen from loading chunks BlockPos blockposition1 = blockposition.below(); BlockState iblockdata1 = world.getBlockState(blockposition1); BlockState iblockdata2 = this.enderman.getCarriedBlock(); @@ -0,0 +0,0 @@ public class EnderMan extends Monster implements NeutralMob { int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 3.0D); int k = Mth.floor(this.enderman.getZ() - 2.0D + randomsource.nextDouble() * 4.0D); BlockPos blockposition = new BlockPos(i, j, k); - BlockState iblockdata = world.getBlockState(blockposition); + BlockState iblockdata = world.getBlockStateIfLoaded(blockposition); // Paper - Prevent endermen from loading chunks + if (iblockdata == null) return; // Paper - Prevent endermen from loading chunks Vec3 vec3d = new Vec3((double) this.enderman.getBlockX() + 0.5D, (double) j + 0.5D, (double) this.enderman.getBlockZ() + 0.5D); Vec3 vec3d1 = new Vec3((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D); BlockHitResult movingobjectpositionblock = world.clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.enderman)); diff --git a/src/main/java/net/minecraft/world/item/component/LodestoneTracker.java b/src/main/java/net/minecraft/world/item/component/LodestoneTracker.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/item/component/LodestoneTracker.java +++ b/src/main/java/net/minecraft/world/item/component/LodestoneTracker.java @@ -0,0 +0,0 @@ public record LodestoneTracker(Optional target, boolean tracked) { return this; } else { BlockPos blockPos = this.target.get().pos(); - return world.isInWorldBounds(blockPos) && world.getPoiManager().existsAtPosition(PoiTypes.LODESTONE, blockPos) + return world.isInWorldBounds(blockPos) && (!world.hasChunkAt(blockPos) || world.getPoiManager().existsAtPosition(PoiTypes.LODESTONE, blockPos)) // Paper - Prevent compass from loading chunks ? this : new LodestoneTracker(Optional.empty(), true); } diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/level/BlockGetter.java +++ b/src/main/java/net/minecraft/world/level/BlockGetter.java @@ -0,0 +0,0 @@ public interface BlockGetter extends LevelHeightAccessor { // CraftBukkit start - moved block handling into separate method for use by Block#rayTrace default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) { - BlockState iblockdata = this.getBlockState(blockposition); + // Paper start - Prevent raytrace from loading chunks + BlockState iblockdata = this.getBlockStateIfLoaded(blockposition); + if (iblockdata == null) { + // copied the last function parameter (listed below) + Vec3 vec3d = raytrace1.getFrom().subtract(raytrace1.getTo()); + + return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo())); + } + // Paper end - Prevent raytrace from loading chunks FluidState fluid = this.getFluidState(blockposition); Vec3 vec3d = raytrace1.getFrom(); Vec3 vec3d1 = raytrace1.getTo();