From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 16 May 2016 23:19:16 -0400 Subject: [PATCH] Avoid blocking on Network Manager creation Per Paper issue 294 diff --git a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/network/ServerConnectionListener.java +++ b/src/main/java/net/minecraft/server/network/ServerConnectionListener.java @@ -0,0 +0,0 @@ public class ServerConnectionListener { public volatile boolean running; private final List channels = Collections.synchronizedList(Lists.newArrayList()); final List connections = Collections.synchronizedList(Lists.newArrayList()); + // Paper start - prevent blocking on adding a new network manager while the server is ticking + private final java.util.Queue pending = new java.util.concurrent.ConcurrentLinkedQueue<>(); + private final void addPending() { + Connection manager = null; + while ((manager = pending.poll()) != null) { + connections.add(manager); + } + } + // Paper end public ServerConnectionListener(MinecraftServer server) { this.server = server; @@ -0,0 +0,0 @@ public class ServerConnectionListener { int j = ServerConnectionListener.this.server.getRateLimitPacketsPerSecond(); Connection object = j > 0 ? new RateKickingConnection(j) : new Connection(PacketFlow.SERVERBOUND); // CraftBukkit - decompile error - ServerConnectionListener.this.connections.add(object); + //ServerConnectionListener.this.connections.add(object); + pending.add(object); // Paper channelpipeline.addLast("packet_handler", (ChannelHandler) object); ((Connection) object).setListener(new ServerHandshakePacketListenerImpl(ServerConnectionListener.this.server, (Connection) object)); } @@ -0,0 +0,0 @@ public class ServerConnectionListener { synchronized (this.connections) { // Spigot Start + this.addPending(); // Paper // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 ) {