From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Sun, 9 Apr 2023 21:11:58 -0700 Subject: [PATCH] Fix a couple of upstream bed issues Upstream incorrectly skipped explosion logic if the bed was occupied and added a "feature" where if you set your spawn in a respawn anchor world but then replaced it with a bed, you could respawn at the bed in that world. diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/level/block/BedBlock.java +++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java @@ -0,0 +0,0 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK); return InteractionResult.SUCCESS; } else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) { + if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first if (!this.kickVillagerOutOfBed(world, pos)) { player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true); } @@ -0,0 +0,0 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock // CraftBukkit end public static boolean canSetSpawn(Level world) { - // CraftBukkit - moved world and biome check into EntityHuman - return true || world.dimensionType().bedWorks(); + return world.dimensionType().bedWorks(); // Paper - actually check if the bed works } private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {