From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Riley Park <rileysebastianpark@gmail.com>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
 handshaking logic themselves


diff --git a/src/main/java/net/minecraft/server/network/HandshakeListener.java b/src/main/java/net/minecraft/server/network/HandshakeListener.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/HandshakeListener.java
+++ b/src/main/java/net/minecraft/server/network/HandshakeListener.java
@@ -0,0 +0,0 @@ public class HandshakeListener implements PacketHandshakingInListener {
     // CraftBukkit end
     private static final IChatBaseComponent a = new ChatComponentText("Ignoring status request");
     private final MinecraftServer b;
-    private final NetworkManager c;
+    private final NetworkManager c; final NetworkManager getNetworkManager() { return this.c; } // Paper - OBFHELPER
 
     public HandshakeListener(MinecraftServer minecraftserver, NetworkManager networkmanager) {
         this.b = minecraftserver;
@@ -0,0 +0,0 @@ public class HandshakeListener implements PacketHandshakingInListener {
                     this.c.close(chatmessage);
                 } else {
                     this.c.setPacketListener(new LoginListener(this.b, this.c));
+                // Paper start - handshake event
+                boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+                boolean handledByEvent = false;
+                // Try and handle the handshake through the event
+                if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+                    java.net.SocketAddress socketAddress = this.getNetworkManager().socketAddress;
+                    String hostnameOfRemote = socketAddress instanceof java.net.InetSocketAddress ? ((java.net.InetSocketAddress) socketAddress).getHostString() : InetAddress.getLoopbackAddress().getHostAddress();
+                    com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packethandshakinginsetprotocol.hostname, hostnameOfRemote, !proxyLogicEnabled);
+                    if (event.callEvent()) {
+                        // If we've failed somehow, let the client know so and go no further.
+                        if (event.isFailed()) {
+                            chatmessage = new ChatMessage(event.getFailMessage());
+                            this.getNetworkManager().sendPacket(new PacketLoginOutDisconnect(chatmessage));
+                            this.getNetworkManager().close(chatmessage);
+                            return;
+                        }
+
+                        if (event.getServerHostname() != null) packethandshakinginsetprotocol.hostname = event.getServerHostname();
+                        if (event.getSocketAddressHostname() != null) this.getNetworkManager().socketAddress = new java.net.InetSocketAddress(event.getSocketAddressHostname(), socketAddress instanceof java.net.InetSocketAddress ? ((java.net.InetSocketAddress) socketAddress).getPort() : 0);
+                        this.getNetworkManager().spoofedUUID = event.getUniqueId();
+                        this.getNetworkManager().spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+                        handledByEvent = true; // Hooray, we did it!
+                    }
+                }
+                // Don't try and handle default logic if it's been handled by the event.
+                if (!handledByEvent && proxyLogicEnabled) {
+                // Paper end
                     // Spigot Start
-                    if (org.spigotmc.SpigotConfig.bungee) {
+                //if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
                         String[] split = packethandshakinginsetprotocol.hostname.split("\00");
                         if ( ( split.length == 3 || split.length == 4 ) && ( HOST_PATTERN.matcher( split[1] ).matches() ) ) {
                             packethandshakinginsetprotocol.hostname = split[0];