From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: willies952002 <admin@domnian.com>
Date: Thu, 26 Jul 2018 02:22:44 -0400
Subject: [PATCH] Expand ArmorStand API

Add the following:
- Add proper methods for getting and setting items in both hands. Deprecates old methods
- Enable/Disable slot interactions

diff --git a/src/main/java/org/bukkit/entity/ArmorStand.java b/src/main/java/org/bukkit/entity/ArmorStand.java
index 099da6ce..7a8f4eb7 100644
--- a/src/main/java/org/bukkit/entity/ArmorStand.java
+++ b/src/main/java/org/bukkit/entity/ArmorStand.java
@@ -0,0 +0,0 @@
 package org.bukkit.entity;
 
+import org.bukkit.inventory.EquipmentSlot;
 import org.bukkit.inventory.ItemStack;
 import org.bukkit.util.EulerAngle;
 
@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
      * currently holding
      *
      * @return the held item
+     // Paper start - Deprecate in favor of setItemInMainHand
+     * @deprecated use {@link ArmorStand#getItem(EquipmentSlot)} instead
+     * @see ArmorStand#getItem(EquipmentSlot)
+     // Paper end
      */
+    @Deprecated // Paper
     ItemStack getItemInHand();
 
     /**
@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
      * holding
      *
      * @param item the item to hold
+     // Paper start - Deprecate in favor of setItemInMainHand
+     * @deprecated use {@link ArmorStand#setItem(EquipmentSlot, ItemStack)} instead
+     * @see ArmorStand#setItem(EquipmentSlot, ItemStack)
+     // Paper end
      */
+    @Deprecated // Paper
     void setItemInHand(ItemStack item);
 
     /**
@@ -0,0 +0,0 @@ public interface ArmorStand extends LivingEntity {
      * @param move {@code true} if this armour stand can move, {@code false} otherwise
      */
     void setCanMove(boolean move);
+
+    /**
+     * Returns the item the armor stand has
+     * equip in the given equipment slot
+     *
+     * @param slot the equipment slot to get
+     */
+    ItemStack getItem(final org.bukkit.inventory.EquipmentSlot slot);
+
+    /**
+     * Sets the item the armor stand has
+     * equip in the given equipment slot
+     *
+     * @param slot the equipment slot to set
+     * @param item the item to hold
+     */
+    void setItem(final org.bukkit.inventory.EquipmentSlot slot, final ItemStack item);
+
+    /**
+     * Get the list of disabled slots
+     *
+     * @return list of disabled slots
+     */
+    java.util.Set<org.bukkit.inventory.EquipmentSlot> getDisabledSlots();
+
+    /**
+     * Set the disabled slots
+     *
+     * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+     * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+     *
+     * @param slots var-arg array of slots to lock
+     */
+    void setDisabledSlots(org.bukkit.inventory.EquipmentSlot... slots);
+
+    /**
+     * Disable specific slots, adding them
+     * to the currently disabled slots
+     *
+     * This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+     * Note: Once a slot is disabled, the only way to get an item back it to break the armor stand.
+     *
+     * @param slots var-arg array of slots to lock
+     */
+    void addDisabledSlots(final org.bukkit.inventory.EquipmentSlot... slots);
+
+    /**
+     * Remove the given slots from the disabled
+     * slots list, enabling them.
+     *
+     * This makes it so a player is able to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
+     *
+     * @param slots var-arg array of slots to unlock
+     */
+    void removeDisabledSlots(final org.bukkit.inventory.EquipmentSlot... slots);
+
+    /**
+     * Check if a specific slot is disabled
+     *
+     * @return {@code true} if the slot is disabled, else {@code false}.
+     */
+    boolean isSlotDisabled(org.bukkit.inventory.EquipmentSlot slot);
     // Paper end
 }
--