From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Steve Anton Date: Thu, 3 Mar 2016 00:09:38 -0600 Subject: [PATCH] Add PlayerInitialSpawnEvent For modifying a player's initial spawn location as they join the server This is a duplicate API from spigot, so use our duplicate subclass and improve setPosition to use raw == AT == public net.minecraft.world.entity.Entity setRot(FF)V diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java index e8377a2301e0e6c560a304ecd93dc1f90ee474eb..8f3bcb7183ed09e9c2a16e26b5b3ac125aa57d90 100644 --- a/src/main/java/net/minecraft/server/players/PlayerList.java +++ b/src/main/java/net/minecraft/server/players/PlayerList.java @@ -226,7 +226,7 @@ public abstract class PlayerList { // Spigot start - spawn location event Player spawnPlayer = player.getBukkitEntity(); - org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation()); + org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event this.cserver.getPluginManager().callEvent(ev); Location loc = ev.getSpawnLocation(); @@ -234,7 +234,10 @@ public abstract class PlayerList { player.spawnIn(worldserver1); player.gameMode.setLevel((ServerLevel) player.level()); - player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch()); + // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world) + player.setPosRaw(loc.getX(), loc.getY(), loc.getZ()); + player.setRot(loc.getYaw(), loc.getPitch()); + // Paper end - set raw so we aren't fully joined to the world // Spigot end // CraftBukkit - Moved message to after join