From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Sat, 28 Nov 2020 18:43:52 -0800 Subject: [PATCH] Add world settings for mobs picking up loot diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java index b7b567192f14ca8bac24b533dcbb5b5bd4f5a3aa..7c80c79a87ec438d0891c5c977e162f272d80039 100644 --- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java +++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java @@ -152,7 +152,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo this.populateDefaultEquipmentSlots(randomsource, difficulty); this.populateDefaultEquipmentEnchantments(world, randomsource, difficulty); this.reassessWeaponGoal(); - this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); + this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.skeletons || randomsource.nextFloat() < 0.55F * difficulty.getSpecialMultiplier()); // Paper - Add world settings for mobs picking up loot if (this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) { LocalDate localdate = LocalDate.now(); int i = localdate.get(ChronoField.DAY_OF_MONTH); diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java index c182bdcc5da5652f8b34b4cb8d28651cf79009fe..34e46a64b3638f749a571d080fd8e7ac1f57edba 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java +++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java @@ -518,7 +518,7 @@ public class Zombie extends Monster { float f = difficulty.getSpecialMultiplier(); if (spawnReason != EntitySpawnReason.CONVERSION) { - this.setCanPickUpLoot(randomsource.nextFloat() < 0.55F * f); + this.setCanPickUpLoot(this.level().paperConfig().entities.behavior.mobsCanAlwaysPickUpLoot.zombies || randomsource.nextFloat() < 0.55F * f); // Paper - Add world settings for mobs picking up loot } if (object == null) {