From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Nassim Jahnke Date: Tue, 25 Aug 2020 13:45:15 +0200 Subject: [PATCH] Add PlayerItemCooldownEvent diff --git a/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 --- /dev/null +++ b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java @@ -0,0 +0,0 @@ +package io.papermc.paper.event.player; + +import com.google.common.base.Preconditions; +import org.bukkit.Material; +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.jetbrains.annotations.ApiStatus; +import org.jetbrains.annotations.NotNull; + +/** + * Fired when a player receives an item cooldown. + */ +public class PlayerItemCooldownEvent extends PlayerEvent implements Cancellable { + + private static final HandlerList HANDLER_LIST = new HandlerList(); + + @NotNull + private final Material type; + private int cooldown; + + private boolean cancelled; + + @ApiStatus.Internal + public PlayerItemCooldownEvent(@NotNull Player player, @NotNull Material type, int cooldown) { + super(player); + this.type = type; + this.cooldown = cooldown; + } + + /** + * Get the material affected by the cooldown. + * + * @return material affected by the cooldown + */ + @NotNull + public Material getType() { + return this.type; + } + + /** + * Gets the cooldown in ticks. + * + * @return cooldown in ticks + */ + public int getCooldown() { + return this.cooldown; + } + + /** + * Sets the cooldown of the material in ticks. + * Setting the cooldown to 0 results in removing an already existing cooldown for the material. + * + * @param cooldown cooldown in ticks, has to be a positive number + */ + public void setCooldown(int cooldown) { + Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!"); + this.cooldown = cooldown; + } + + @Override + public boolean isCancelled() { + return this.cancelled; + } + + @Override + public void setCancelled(boolean cancel) { + this.cancelled = cancel; + } + + @NotNull + @Override + public HandlerList getHandlers() { + return HANDLER_LIST; + } + + @NotNull + public static HandlerList getHandlerList() { + return HANDLER_LIST; + } +}