From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Josh Roy <10731363+JRoy@users.noreply.github.com> Date: Sun, 10 May 2020 23:06:41 -0400 Subject: [PATCH] Potential bed API Adds a new method to fetch the location of a player's bed without generating any sync loads. getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks. diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/entity/HumanEntity.java +++ b/src/main/java/org/bukkit/entity/HumanEntity.java @@ -0,0 +0,0 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder */ public int getSleepTicks(); + + // Paper start - Potential bed api + /** + * Gets the Location of the player's bed, null if they have not slept + * in one. This method will not attempt to validate if the current bed + * is still valid. + * + * @return Bed Location if has slept in one, otherwise null. + */ + @Nullable + public Location getPotentialBedLocation(); + // Paper end + /** * Attempts to make the entity sleep at the given location. *