From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: giacomo <32515303+giacomozama@users.noreply.github.com> Date: Sat, 10 Oct 2020 12:15:33 +0200 Subject: [PATCH] Fix bell block entity memory leak BellBlockEntity has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities. diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java +++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java @@ -0,0 +0,0 @@ public class BellBlockEntity extends BlockEntity { if (blockEntity.ticks >= 50) { blockEntity.shaking = false; + // Paper start - Fix bell block entity memory leak + if (!blockEntity.resonating) { + blockEntity.nearbyEntities.clear(); + } + // Paper end - Fix bell block entity memory leak blockEntity.ticks = 0; } @@ -0,0 +0,0 @@ public class BellBlockEntity extends BlockEntity { ++blockEntity.resonationTicks; } else { bellEffect.run(world, pos, blockEntity.nearbyEntities); + blockEntity.nearbyEntities.clear(); // Paper - Fix bell block entity memory leak blockEntity.resonating = false; } } @@ -0,0 +0,0 @@ public class BellBlockEntity extends BlockEntity { } } + this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper - Fix bell block entity memory leak } private static boolean areRaidersNearby(BlockPos pos, List hearingEntities) {