From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Andrew Steinborn Date: Mon, 18 Jan 2021 20:45:25 -0500 Subject: [PATCH] Inline shift direction fields Removes a layer of indirection for EnumDirection.getAdjacent(X|Y|Z)(), which is in the critical section for much of the server, including the lighting engine. diff --git a/src/main/java/net/minecraft/core/Direction.java b/src/main/java/net/minecraft/core/Direction.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/core/Direction.java +++ b/src/main/java/net/minecraft/core/Direction.java @@ -0,0 +0,0 @@ public enum Direction implements StringRepresentable { .sorted(Comparator.comparingInt(direction -> direction.data2d)) .toArray(Direction[]::new); + // Paper start - Perf: Inline shift direction fields + private final int adjX; + private final int adjY; + private final int adjZ; + // Paper end - Perf: Inline shift direction fields + private Direction( final int id, final int idOpposite, @@ -0,0 +0,0 @@ public enum Direction implements StringRepresentable { this.axis = axis; this.axisDirection = direction; this.normal = vector; + // Paper start - Perf: Inline shift direction fields + this.adjX = vector.getX(); + this.adjY = vector.getY(); + this.adjZ = vector.getZ(); + // Paper end - Perf: Inline shift direction fields } public static Direction[] orderedByNearest(Entity entity) { @@ -0,0 +0,0 @@ public enum Direction implements StringRepresentable { } public int getStepX() { - return this.normal.getX(); + return this.adjX; // Paper - Perf: Inline shift direction fields } public int getStepY() { - return this.normal.getY(); + return this.adjY; // Paper - Perf: Inline shift direction fields } public int getStepZ() { - return this.normal.getZ(); + return this.adjZ; // Paper - Perf: Inline shift direction fields } public Vector3f step() {