From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 12 Sep 2018 21:12:57 -0400 Subject: [PATCH] Prevent mob spawning from loading/generating chunks also prevents if out of world border bounds diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java +++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java @@ -0,0 +0,0 @@ public final class NaturalSpawner { StructureManager structuremanager = world.structureManager(); ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator(); int i = pos.getY(); - BlockState iblockdata = chunk.getBlockState(pos); + BlockState iblockdata = world.getBlockStateIfLoadedAndInBounds(pos); // Paper - don't load chunks for mob spawn - if (!iblockdata.isRedstoneConductor(chunk, pos)) { + if (iblockdata != null && !iblockdata.isRedstoneConductor(chunk, pos)) { // Paper - don't load chunks for mob spawn BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos(); int j = 0; int k = 0; @@ -0,0 +0,0 @@ public final class NaturalSpawner { if (entityhuman != null) { double d2 = entityhuman.distanceToSqr(d0, (double) i, d1); - if (NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) { + if (world.isLoadedAndInBounds(blockposition_mutableblockposition) && NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) { // Paper - don't load chunks for mob spawn if (biomesettingsmobs_c == null) { Optional optional = NaturalSpawner.getRandomSpawnMobAt(world, structuremanager, chunkgenerator, group, world.random, blockposition_mutableblockposition);