From e38b34700c710bf372ce83acfb7a0aeaa54bc7d0 Mon Sep 17 00:00:00 2001 From: nossr50 Date: Thu, 26 Mar 2020 19:30:58 -0700 Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java new file mode 100644 index 00000000..ebdebe7b --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java @@ -0,0 +1,76 @@ +package com.destroystokyo.paper.event.player; + +import org.bukkit.entity.Entity; +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.jetbrains.annotations.NotNull; + +/** + * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset + */ +public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable { + + private final float cooledAttackStrength; + private boolean cancel = false; + private static final HandlerList handlers = new HandlerList(); + @NotNull private final Entity attackedEntity; + + public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) { + super(who); + this.attackedEntity = attackedEntity; + this.cooledAttackStrength = cooledAttackStrength; + } + + @Override + public @NotNull HandlerList getHandlers() { + return handlers; + } + + public static @NotNull HandlerList getHandlerList() { + return handlers; + } + + /** + * Gets the cancellation state of this event. A cancelled event will not + * be executed in the server, but will still pass to other plugins + *

+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset. + * + * @return true if this event is cancelled + */ + @Override + public boolean isCancelled() { + return cancel; + } + + /** + * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity + * + * @param cancel true if you wish to cancel this event + */ + @Override + public void setCancelled(boolean cancel) { + this.cancel = cancel; + } + + /** + * Get the value of the players cooldown attack strength when they initiated the attack + * + * @return returns the original player cooldown value + */ + public float getCooledAttackStrength() { + return cooledAttackStrength; + } + + /** + * Returns the entity attacked by the player + * + * @return the entity attacked by the player + */ + @NotNull + public Entity getAttackedEntity() { + return attackedEntity; + } +} -- 2.25.1