From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: md_5 Date: Sun, 2 Jun 2013 15:57:09 +1000 Subject: [PATCH] Add Particle API diff --git a/src/main/java/org/bukkit/Effect.java b/src/main/java/org/bukkit/Effect.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/Effect.java +++ b/src/main/java/org/bukkit/Effect.java @@ -0,0 +0,0 @@ import java.util.Map; import com.google.common.collect.Maps; import org.bukkit.block.BlockFace; +import org.bukkit.material.MaterialData; import org.bukkit.potion.Potion; /** @@ -0,0 +0,0 @@ public enum Effect { /** * The flames seen on a mobspawner; a visual effect. */ - MOBSPAWNER_FLAMES(2004, Type.VISUAL); + MOBSPAWNER_FLAMES(2004, Type.VISUAL), + /** + * The spark that comes off a fireworks + */ + FIREWORKS_SPARK("fireworksSpark", Type.PARTICLE), + /** + * Critical hit particles + */ + CRIT("crit", Type.PARTICLE), + /** + * Blue critical hit particles + */ + MAGIC_CRIT("magicCrit", Type.PARTICLE), + /** + * Multicolored potion effect particles + */ + POTION_SWIRL("mobSpell", Type.PARTICLE), + /** + * Multicolored potion effect particles that are slightly transparent + */ + POTION_SWIRL_TRANSPARENT("mobSpellAmbient", Type.PARTICLE), + /** + * A puff of white potion swirls + */ + SPELL("spell", Type.PARTICLE), + /** + * A puff of white stars + */ + INSTANT_SPELL("instantSpell", Type.PARTICLE), + /** + * A puff of purple particles + */ + WITCH_MAGIC("witchMagic", Type.PARTICLE), + /** + * The note that appears above note blocks + */ + NOTE("note", Type.PARTICLE), + /** + * The particles shown at nether portals + */ + PORTAL("portal", Type.PARTICLE), + /** + * The symbols that fly towards the enchantment table + */ + FLYING_GLYPH("enchantmenttable", Type.PARTICLE), + /** + * Fire particles + */ + FLAME("flame", Type.PARTICLE), + /** + * The particles that pop out of lava + */ + LAVA_POP("lava", Type.PARTICLE), + /** + * A small gray square + */ + FOOTSTEP("footstep", Type.PARTICLE), + /** + * Water particles + */ + SPLASH("splash", Type.PARTICLE), + /** + * Smoke particles + */ + PARTICLE_SMOKE("smoke", Type.PARTICLE), + /** + * The biggest explosion particle effect + */ + EXPLOSION_HUGE("hugeexplosion", Type.PARTICLE), + /** + * A larger version of the explode particle + */ + EXPLOSION_LARGE("largeexplode", Type.PARTICLE), + /** + * Explosion particles + */ + EXPLOSION("explode", Type.PARTICLE), + /** + * Small gray particles + */ + VOID_FOG("depthsuspend", Type.PARTICLE), + /** + * Small gray particles + */ + SMALL_SMOKE("townaura", Type.PARTICLE), + /** + * A puff of white smoke + */ + CLOUD("cloud", Type.PARTICLE), + /** + * Multicolored dust particles + */ + COLOURED_DUST("reddust", Type.PARTICLE), + /** + * Snowball breaking + */ + SNOWBALL_BREAK("snowballpoof", Type.PARTICLE), + /** + * The water drip particle that appears on blocks under water + */ + WATERDRIP("dripWater", Type.PARTICLE), + /** + * The lava drip particle that appears on blocks under lava + */ + LAVADRIP("dripLava", Type.PARTICLE), + /** + * White particles + */ + SNOW_SHOVEL("snowshovel", Type.PARTICLE), + /** + * The particle shown when a slime jumps + */ + SLIME("slime", Type.PARTICLE), + /** + * The particle that appears when breading animals + */ + HEART("heart", Type.PARTICLE), + /** + * The particle that appears when hitting a villager + */ + VILLAGER_THUNDERCLOUD("angryVillager", Type.PARTICLE), + /** + * The particle that appears when trading with a villager + */ + HAPPY_VILLAGER("happyVillager", Type.PARTICLE), + /** + * The smoke particles that appears on blazes, minecarts + * with furnaces and fire + */ + LARGE_SMOKE("largesmoke", Type.PARTICLE), + /** + * The particles generated when a tool breaks. + * This particle requires a Material so that the client can select the correct texture. + */ + ITEM_BREAK("iconcrack", Type.PARTICLE, Material.class), + /** + * The particles generated while breaking a block. + * This particle requires a Material and data value so that the client can select the correct texture. + */ + TILE_BREAK("blockcrack", Type.PARTICLE, MaterialData.class), + /** + * The particles generated while sprinting a block + * This particle requires a Material and data value so that the client can select the correct texture. + */ + TILE_DUST("blockdust", Type.PARTICLE, MaterialData.class); private final int id; private final Type type; private final Class data; private static final Map BY_ID = Maps.newHashMap(); + private static final Map BY_NAME = Maps.newHashMap(); + private final String particleName; - Effect(int id, Type type) { + private Effect(int id, Type type) { this(id,type,null); } - Effect(int id, Type type, Class data) { + private Effect(int id, Type type, Class data) { this.id = id; this.type = type; this.data = data; + particleName = null; + } + + private Effect(String particleName, Type type, Class data) { + this.particleName = particleName; + this.type = type; + id = 0; + this.data = data; + } + + private Effect(String particleName, Type type) { + this.particleName = particleName; + this.type = type; + id = 0; + this.data = null; } /** * Gets the ID for this effect. * - * @return ID of this effect + * @return if this Effect isn't of type PARTICLE it returns ID of this effect * @deprecated Magic value */ @Deprecated @@ -0,0 +0,0 @@ public enum Effect { } /** + * Returns the effect's name. This returns null if the effect is not a particle + * + * @return The effect's name + */ + public String getName() { + return particleName; + } + + /** * @return The type of the effect. */ public Type getType() { @@ -0,0 +0,0 @@ public enum Effect { } /** - * @return The class which represents data for this effect, or null if - * none + * @return if this Effect isn't of type PARTICLE it returns the class which represents data for this effect, or null if none */ public Class getData() { return this.data; @@ -0,0 +0,0 @@ public enum Effect { static { for (Effect effect : values()) { - BY_ID.put(effect.id, effect); + if (effect.type != Type.PARTICLE) { + BY_ID.put(effect.id, effect); + } + } + } + + /** + * Gets the Effect associated with the given name. + * + * @param name name of the Effect to return + * @return Effect with the given name + */ + public static Effect getByName(String name) { + return BY_NAME.get(name); + } + + static { + for (Effect effect : values()) { + if (effect.type == Type.PARTICLE) { + BY_NAME.put(effect.particleName, effect); + } } } /** * Represents the type of an effect. */ - public enum Type {SOUND, VISUAL} + public enum Type {SOUND, VISUAL, PARTICLE} } diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/World.java +++ b/src/main/java/org/bukkit/World.java @@ -0,0 +0,0 @@ public interface World extends PluginMessageRecipient, Metadatable { */ public boolean isGameRule(String rule); + // Spigot start + public class Spigot + { + + /** + * Plays an effect to all players within a default radius around a given + * location. + * + * @param location the {@link Location} around which players must be to + * see the effect + * @param effect the {@link Effect} + * @throws IllegalArgumentException if the location or effect is null. + * It also throws when the effect requires a material or a material data + */ + public void playEffect(Location location, Effect effect) + { + throw new UnsupportedOperationException( "Not supported yet." ); + } + + /** + * Plays an effect to all players within a default radius around a given + * location. The effect will use the provided material (and material + * data if required). The particle's position on the client will be the + * given location, adjusted on each axis by a normal distribution with + * mean 0 and standard deviation given in the offset parameters, each + * particle has independently calculated offsets. The effect will have + * the given speed and particle count if the effect is a particle. Some + * effect will create multiple particles. + * + * @param location the {@link Location} around which players must be to + * see the effect + * @param effect effect the {@link Effect} + * @param id the item/block/data id for the effect + * @param data the data value of the block/item for the effect + * @param offsetX the amount to be randomly offset by in the X axis + * @param offsetY the amount to be randomly offset by in the Y axis + * @param offsetZ the amount to be randomly offset by in the Z axis + * @param speed the speed of the particles + * @param particleCount the number of particles + * @param radius the radius around the location + */ + public void playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius) + { + throw new UnsupportedOperationException( "Not supported yet." ); + } + } + + Spigot spigot(); + // Spigot end + /** * Gets the world border for this world. * diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -0,0 +0,0 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline { throw new UnsupportedOperationException( "Not supported yet." ); } + + public void playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius) + { + throw new UnsupportedOperationException( "Not supported yet." ); + } } Spigot spigot(); diff --git a/src/test/java/org/bukkit/EffectTest.java b/src/test/java/org/bukkit/EffectTest.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/test/java/org/bukkit/EffectTest.java +++ b/src/test/java/org/bukkit/EffectTest.java @@ -0,0 +0,0 @@ public class EffectTest { @Test public void getById() { for (Effect effect : Effect.values()) { - assertThat(Effect.getById(effect.getId()), is(effect)); + if (effect.getType() != Effect.Type.PARTICLE) { + assertThat(Effect.getById(effect.getId()), is(effect)); + } else { + assertThat(Effect.getByName(effect.getName()), is(effect)); + } } } } --