From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown <zach.brown@destroystokyo.com> Date: Thu, 28 Sep 2017 17:21:44 -0400 Subject: [PATCH] Add PlayerJumpEvent diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 7be9c0054ae3bf0d9b9327271a4ddf56a81d6448..414077a1fed2955bd64ac7091af1daeda2a92e2c 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -1209,7 +1209,34 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl boolean flag1 = d7 > 0.0D; if (this.player.onGround() && !packet.isOnGround() && flag1) { - this.player.jumpFromGround(); + // Paper start - Add PlayerJumpEvent + Player player = this.getCraftPlayer(); + Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location. + Location to = player.getLocation().clone(); // Start off the To location as the Players current location. + + // If the packet contains movement information then we update the To location with the correct XYZ. + if (packet.hasPos) { + to.setX(packet.x); + to.setY(packet.y); + to.setZ(packet.z); + } + + // If the packet contains look information then we update the To location with the correct Yaw & Pitch. + if (packet.hasRot) { + to.setYaw(packet.yRot); + to.setPitch(packet.xRot); + } + + com.destroystokyo.paper.event.player.PlayerJumpEvent event = new com.destroystokyo.paper.event.player.PlayerJumpEvent(player, from, to); + + if (event.callEvent()) { + this.player.jumpFromGround(); + } else { + from = event.getFrom(); + this.internalTeleport(new PositionMoveRotation(org.bukkit.craftbukkit.util.CraftLocation.toVec3D(from), Vec3.ZERO, from.getYaw(), from.getPitch()), Collections.emptySet()); + return; + } + // Paper end - Add PlayerJumpEvent } boolean flag2 = this.player.verticalCollisionBelow;