From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: TheMolkaPL Date: Sun, 21 Jun 2020 17:21:46 +0200 Subject: [PATCH] Fix interact event not being called in adventure Call PlayerInteractEvent when left-clicking on a block in adventure mode diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java index 741e338f55a63a5a097f2adc737b7e4cf9172555..f3679a3ad2d51612381bc47bb23eeffec924d478 100644 --- a/src/main/java/net/minecraft/server/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/PlayerConnection.java @@ -1556,7 +1556,7 @@ public class PlayerConnection implements PacketListenerPlayIn { IChatMutableComponent ichatmutablecomponent = (new ChatMessage("build.tooHigh", new Object[]{this.minecraftServer.getMaxBuildHeight()})).a(EnumChatFormat.RED); this.player.playerConnection.sendPacket(new PacketPlayOutChat(ichatmutablecomponent, ChatMessageType.GAME_INFO, SystemUtils.b)); - } else if (enuminteractionresult.b()) { + } else if (enuminteractionresult.b() && !this.player.playerInteractManager.interactResult) { this.player.swingHand(enumhand, true); } } @@ -2057,7 +2057,7 @@ public class PlayerConnection implements PacketListenerPlayIn { Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3); MovingObjectPosition movingobjectposition = this.player.world.rayTrace(new RayTrace(vec3d, vec3d1, RayTrace.BlockCollisionOption.OUTLINE, RayTrace.FluidCollisionOption.NONE, player)); - if (movingobjectposition == null || movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.BLOCK) { + if (movingobjectposition == null || movingobjectposition.getType() != MovingObjectPosition.EnumMovingObjectType.BLOCK || this.player.playerInteractManager.getGameMode() == EnumGamemode.ADVENTURE) { // Paper - call PlayerInteractEvent when left-clicking on a block in adventure mode CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND); }