--- a/net/minecraft/server/commands/CommandLoot.java +++ b/net/minecraft/server/commands/CommandLoot.java @@ -91,7 +91,7 @@ } private static > T addTargets(T t0, CommandLoot.c commandloot_c) { - return t0.then(((LiteralArgumentBuilder) net.minecraft.commands.CommandDispatcher.literal("replace").then(net.minecraft.commands.CommandDispatcher.literal("entity").then(net.minecraft.commands.CommandDispatcher.argument("entities", ArgumentEntity.entities()).then(commandloot_c.construct(net.minecraft.commands.CommandDispatcher.argument("slot", ArgumentInventorySlot.slot()), (commandcontext, list, commandloot_a) -> { + return (T) t0.then(((LiteralArgumentBuilder) net.minecraft.commands.CommandDispatcher.literal("replace").then(net.minecraft.commands.CommandDispatcher.literal("entity").then(net.minecraft.commands.CommandDispatcher.argument("entities", ArgumentEntity.entities()).then(commandloot_c.construct(net.minecraft.commands.CommandDispatcher.argument("slot", ArgumentInventorySlot.slot()), (commandcontext, list, commandloot_a) -> { // CraftBukkit - decompile error return entityReplace(ArgumentEntity.getEntities(commandcontext, "entities"), ArgumentInventorySlot.getSlot(commandcontext, "slot"), list.size(), list, commandloot_a); }).then(commandloot_c.construct(net.minecraft.commands.CommandDispatcher.argument("count", IntegerArgumentType.integer(0)), (commandcontext, list, commandloot_a) -> { return entityReplace(ArgumentEntity.getEntities(commandcontext, "entities"), ArgumentInventorySlot.getSlot(commandcontext, "slot"), IntegerArgumentType.getInteger(commandcontext, "count"), list, commandloot_a); @@ -246,6 +246,7 @@ private static int dropInWorld(CommandListenerWrapper commandlistenerwrapper, Vec3D vec3d, List list, CommandLoot.a commandloot_a) throws CommandSyntaxException { WorldServer worldserver = commandlistenerwrapper.getLevel(); + list.removeIf(ItemStack::isEmpty); // CraftBukkit - SPIGOT-6959 Remove empty items for avoid throw an error in new EntityItem list.forEach((itemstack) -> { EntityItem entityitem = new EntityItem(worldserver, vec3d.x, vec3d.y, vec3d.z, itemstack.copy());