From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Phoenix616 Date: Sun, 20 Jun 2021 16:35:42 +0100 Subject: [PATCH] Don't apply cramming damage to players It does not make a lot of sense to damage players if they get crammed, especially as the usecase of teleporting lots of players to the same location isn't too uncommon and killing all those players isn't really what one would expect to happen. For those who really want it a config option is provided. diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 98979f82a14c057bd0640b598d5832c620333d1e..b3fb9d8942b0c56d343656c45ec96d22c00b5def 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1814,7 +1814,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { @Override public boolean isInvulnerableTo(ServerLevel world, DamageSource source) { - return super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL); + return super.isInvulnerableTo(world, source) || (this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL)) || (!this.level().paperConfig().collisions.allowPlayerCrammingDamage && source.is(DamageTypes.CRAMMING)); // Paper - disable player cramming; } @Override