--- a/net/minecraft/world/inventory/ContainerPlayer.java +++ b/net/minecraft/world/inventory/ContainerPlayer.java @@ -11,6 +11,12 @@ import net.minecraft.world.item.crafting.IRecipe; import net.minecraft.world.item.enchantment.EnchantmentManager; +// CraftBukkit start +import net.minecraft.network.chat.ChatMessage; +import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting; +import org.bukkit.craftbukkit.inventory.CraftInventoryView; +// CraftBukkit end + public class ContainerPlayer extends ContainerRecipeBook { public static final MinecraftKey c = new MinecraftKey("textures/atlas/blocks.png"); @@ -21,15 +27,28 @@ public static final MinecraftKey h = new MinecraftKey("item/empty_armor_slot_shield"); private static final MinecraftKey[] j = new MinecraftKey[]{ContainerPlayer.g, ContainerPlayer.f, ContainerPlayer.e, ContainerPlayer.d}; private static final EnumItemSlot[] k = new EnumItemSlot[]{EnumItemSlot.HEAD, EnumItemSlot.CHEST, EnumItemSlot.LEGS, EnumItemSlot.FEET}; - private final InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2); - private final InventoryCraftResult resultInventory = new InventoryCraftResult(); + // CraftBukkit start + private final InventoryCrafting craftInventory; + private final InventoryCraftResult resultInventory; + // CraftBukkit end public final boolean i; private final EntityHuman owner; + // CraftBukkit start + private CraftInventoryView bukkitEntity = null; + private PlayerInventory player; + // CraftBukkit end public ContainerPlayer(PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) { super((Containers) null, 0); this.i = flag; this.owner = entityhuman; + // CraftBukkit start + this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction + this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player + this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot + this.player = playerinventory; // CraftBukkit - save player + setTitle(new ChatMessage("container.crafting")); // SPIGOT-4722: Allocate title for player inventory + // CraftBukkit end this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 154, 28))); int i; @@ -96,7 +115,7 @@ @Override public void a(IInventory iinventory) { - ContainerWorkbench.a(this.windowId, this.owner.world, this.owner, this.craftInventory, this.resultInventory); + ContainerWorkbench.a(this.windowId, this.owner.world, this.owner, this.craftInventory, this.resultInventory, this); // CraftBukkit } @Override @@ -203,4 +222,17 @@ public InventoryCrafting j() { return this.craftInventory; } + + // CraftBukkit start + @Override + public CraftInventoryView getBukkitView() { + if (bukkitEntity != null) { + return bukkitEntity; + } + + CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory); + bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this); + return bukkitEntity; + } + // CraftBukkit end }