From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Sudzzy Date: Wed, 2 Mar 2016 15:03:53 -0600 Subject: [PATCH] Configurable mob spawner tick rate diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 70b02f020..f431000d1 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -0,0 +0,0 @@ public class PaperWorldConfig { private void disableIceAndSnow(){ disableIceAndSnow = getBoolean("disable-ice-and-snow", false); } + + public int mobSpawnerTickRate; + private void mobSpawnerTickRate() { + mobSpawnerTickRate = getInt("mob-spawner-tick-rate", 1); + } } diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java index 0149726ea..a5261d70b 100644 --- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java +++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java @@ -0,0 +0,0 @@ public abstract class MobSpawnerAbstract { public int maxNearbyEntities = 6; // CraftBukkit private -> public public int requiredPlayerRange = 16; // CraftBukkit private -> public public int spawnRange = 4; // CraftBukkit private -> public + private int tickDelay = 0; // Paper public MobSpawnerAbstract() {} @@ -0,0 +0,0 @@ public abstract class MobSpawnerAbstract { } public void c() { + // Paper start - Configurable mob spawner tick rate + if (spawnDelay > 0 && --tickDelay > 0) return; + tickDelay = this.a().paperConfig.mobSpawnerTickRate; + // Paper end if (!this.h()) { this.e = this.d; } else { @@ -0,0 +0,0 @@ public abstract class MobSpawnerAbstract { this.a().addParticle(EnumParticle.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); this.a().addParticle(EnumParticle.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]); if (this.spawnDelay > 0) { - --this.spawnDelay; + this.spawnDelay -= tickDelay; // Paper } this.e = this.d; this.d = (this.d + (double) (1000.0F / ((float) this.spawnDelay + 200.0F))) % 360.0D; } else { - if (this.spawnDelay == -1) { + if (this.spawnDelay < -tickDelay) { // Paper this.i(); } if (this.spawnDelay > 0) { - --this.spawnDelay; + this.spawnDelay -= tickDelay; // Paper return; } --