From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jason Penilla <11360596+jpenilla@users.noreply.github.com> Date: Sat, 31 Oct 2020 11:49:01 -0700 Subject: [PATCH] Fix client lag on advancement loading When new advancements are added via the UnsafeValues#loadAdvancement API, it triggers a full datapack reload when this is not necessary. The advancement is already loaded directly into the advancement registry, and the point of saving the advancement to the Bukkit datapack seems to be for persistence. By removing the call to reload datapacks when an advancement is loaded, the client no longer completely freezes up when adding a new advancement. To ensure the client still receives the updated advancement data, we manually reload the advancement data for all players, which normally takes place as a part of the datapack reloading. diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java index 26e6fab362db3f5880bb5daddd4795465e969c27..1caee283ae73943f936eddd822fbe64dc7815fdf 100644 --- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java +++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java @@ -345,7 +345,13 @@ public final class CraftMagicNumbers implements UnsafeValues { Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex); } - MinecraftServer.getServer().getPlayerList().reloadResources(); + // Paper start + //MinecraftServer.getServer().getPlayerList().reload(); + MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> { + player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements()); + player.getAdvancements().flushDirty(player); + }); + // Paper end return bukkit; }