From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 15 Jun 2013 19:51:17 -0400 Subject: [PATCH] Improve EntityShootBowEvent Adds missing call to Illagers and also adds Arrow ItemStack to skeletons == AT == public net.minecraft.world.entity.projectile.AbstractArrow getPickupItem()Lnet.minecraft.world.item.ItemStack; diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java index 1bf013a10502395d9f432f80c517d5c9a50f5eab..aec440d32eb97fa8ce738b98dae1cdc346e8a59b 100644 --- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java +++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java @@ -205,7 +205,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4)); // CraftBukkit start - org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), null, entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); + org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); // Paper if (event.isCancelled()) { event.getProjectile().remove(); return; diff --git a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java index 93e3454de0b0d62895f165b0772526f3eae1e333..c858556ea457931aa14e338e20672cb50cb19f0e 100644 --- a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java +++ b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java @@ -185,8 +185,18 @@ public class Illusioner extends SpellcasterIllager implements RangedAttackMob { double d3 = Math.sqrt(d0 * d0 + d2 * d2); entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4)); + // Paper start - EntityShootBowEvent + org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, target.getUsedItemHand(), 0.8F, true); + if (event.isCancelled()) { + event.getProjectile().remove(); + return; + } + + if (event.getProjectile() == entityarrow.getBukkitEntity()) { + this.level().addFreshEntity(entityarrow); + } + // Paper end - EntityShootBowEvent this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F)); - this.level().addFreshEntity(entityarrow); } @Override