From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: AJMFactsheets Date: Fri, 17 Jan 2020 17:17:54 -0600 Subject: [PATCH] Fix items not falling correctly Since 1.14, Mojang has added an optimization which skips checking if an item should fall every fourth tick. However, Spigot's entity activation range class also has an optimization which skips ticking active entities every fourth tick. This can result in a state where an item will never properly fall due to its move method never being called. This patch resolves the conflict by offsetting checking Spigot's entity activation range check from an item's move method. diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java index 314ba941c72a50b479cb634f3337ded3e63a7622..bbd0d161f27d0e061c14ad87990e44492bb7fe3d 100644 --- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java @@ -168,7 +168,7 @@ public class ItemEntity extends Entity implements TraceableEntity { } } - if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { + if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change this.move(MoverType.SELF, this.getDeltaMovement()); float f1 = 0.98F; diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java index e4efed4e50188b71ff30238b3517a924b45b24b8..d5374072a97f791964033d107f023b3cc657b343 100644 --- a/src/main/java/org/spigotmc/ActivationRange.java +++ b/src/main/java/org/spigotmc/ActivationRange.java @@ -257,7 +257,7 @@ public class ActivationRange isActive = true; } // Add a little performance juice to active entities. Skip 1/4 if not immune. - } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) + } else if ( !entity.defaultActivationState && (entity.tickCount + entity.getId()) % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check { isActive = false; }