From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 18 Apr 2020 15:59:41 -0400 Subject: [PATCH] Don't crash if player is attempted to be removed from untracked chunk. I suspect it deals with teleporting as it uses players current x/y/z diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java index dfa0456f352ce25bc4edd1b0f04ca5a14434d7fa..1e7b440cc2c1bf53210069b38286f67a7b97041b 100644 --- a/src/main/java/net/minecraft/server/level/DistanceManager.java +++ b/src/main/java/net/minecraft/server/level/DistanceManager.java @@ -275,8 +275,8 @@ public abstract class DistanceManager { ObjectSet objectset = (ObjectSet) this.playersPerChunk.get(i); if (objectset == null) return; // CraftBukkit - SPIGOT-6208 - objectset.remove(player); - if (objectset.isEmpty()) { + if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully + if (objectset == null || objectset.isEmpty()) { // Paper this.playersPerChunk.remove(i); this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false); this.playerTicketManager.update(i, Integer.MAX_VALUE, false);