From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sun, 17 May 2020 23:47:33 -0700 Subject: [PATCH] Fix for large move vectors crashing server Check movement distance also based on current position. diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/network/PlayerConnection.java +++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java @@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn { if (entity != this.player && entity.getRidingPassenger() == this.player && entity == this.r) { WorldServer worldserver = this.player.getWorldServer(); - double d0 = entity.locX(); - double d1 = entity.locY(); - double d2 = entity.locZ(); - double d3 = packetplayinvehiclemove.getX(); - double d4 = packetplayinvehiclemove.getY(); - double d5 = packetplayinvehiclemove.getZ(); + double d0 = entity.locX();double fromX = d0; // Paper - OBFHELPER + double d1 = entity.locY();double fromY = d1; // Paper - OBFHELPER + double d2 = entity.locZ();double fromZ = d2; // Paper - OBFHELPER + double d3 = packetplayinvehiclemove.getX();double toX = d3; // Paper - OBFHELPER + double d4 = packetplayinvehiclemove.getY();double toY = d4; // Paper - OBFHELPER + double d5 = packetplayinvehiclemove.getZ();double toZ = d5; // Paper - OBFHELPER float f = packetplayinvehiclemove.getYaw(); float f1 = packetplayinvehiclemove.getPitch(); double d6 = d3 - this.s; double d7 = d4 - this.t; double d8 = d5 - this.u; double d9 = entity.getMot().g(); - double d10 = d6 * d6 + d7 * d7 + d8 * d8; + // Paper start - fix large move vectors killing the server + double currDeltaX = toX - fromX; + double currDeltaY = toY - fromY; + double currDeltaZ = toZ - fromZ; + double d10 = Math.max(d6 * d6 + d7 * d7 + d8 * d8, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); + // Paper end - fix large move vectors killing the server // CraftBukkit start - handle custom speeds and skipped ticks @@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn { double d2 = this.player.locZ(); double d3 = this.player.locY(); double d4 = packetplayinflying.a(this.player.locX());double toX = d4; // Paper - OBFHELPER - double d5 = packetplayinflying.b(this.player.locY()); + double d5 = packetplayinflying.b(this.player.locY());double toY = d5; // Paper - OBFHELPER double d6 = packetplayinflying.c(this.player.locZ());double toZ = d6; // Paper - OBFHELPER float f = packetplayinflying.a(this.player.yaw); float f1 = packetplayinflying.b(this.player.pitch); @@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn { double d8 = d5 - this.m; double d9 = d6 - this.n; double d10 = this.player.getMot().g(); - double d11 = d7 * d7 + d8 * d8 + d9 * d9; + // Paper start - fix large move vectors killing the server + double currDeltaX = toX - prevX; + double currDeltaY = toY - prevY; + double currDeltaZ = toZ - prevZ; + double d11 = Math.max(d7 * d7 + d8 * d8 + d9 * d9, (currDeltaX * currDeltaX + currDeltaY * currDeltaY + currDeltaZ * currDeltaZ) - 1); + // Paper end - fix large move vectors killing the server if (this.player.isSleeping()) { if (d11 > 1.0D) {