From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Josh Roy <10731363+JRoy@users.noreply.github.com> Date: Mon, 29 Jun 2020 17:03:06 -0400 Subject: [PATCH] Remove some streams from structures This showed up a lot in the spark profiler, should have a low-medium performance improvement. diff --git a/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java b/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java +++ b/src/main/java/net/minecraft/world/level/levelgen/Beardifier.java @@ -0,0 +0,0 @@ import net.minecraft.world.level.levelgen.feature.structures.StructureTemplatePo import net.minecraft.world.level.levelgen.structure.BoundingBox; import net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece; import net.minecraft.world.level.levelgen.structure.StructurePiece; +import net.minecraft.world.level.levelgen.structure.StructureStart; public class Beardifier implements NoiseChunk.NoiseFiller { public static final int BEARD_KERNEL_RADIUS = 12; @@ -0,0 +0,0 @@ public class Beardifier implements NoiseChunk.NoiseFiller { this.rigids = new ObjectArrayList<>(10); for(StructureFeature structureFeature : StructureFeature.NOISE_AFFECTING_FEATURES) { - structureAccessor.startsForFeature(SectionPos.bottomOf(chunk), structureFeature).forEach((start) -> { + for (StructureStart start : structureAccessor.startsForFeature(SectionPos.bottomOf(chunk), structureFeature)) { // Paper - remove streams for(StructurePiece structurePiece : start.getPieces()) { if (structurePiece.isCloseToChunk(chunkPos, 12)) { if (structurePiece instanceof PoolElementStructurePiece) { @@ -0,0 +0,0 @@ public class Beardifier implements NoiseChunk.NoiseFiller { } } - }); + } // Paper } this.pieceIterator = this.rigids.iterator();