From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 16 May 2017 21:29:08 -0500 Subject: [PATCH] Add option to make parrots stay on shoulders despite movement Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf. Instead, switches the behavior so that players have to sneak to make the birds leave. I suspect Mojang may switch to this behavior before full release. To be converted into a Paper-API event at some point in the future? == AT == public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 8a8f073a29daf7cb36e5fd0e4d4e5932636bb04f..c459d32e85aaea647e3dc5239e1c4e106a69ad46 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -2342,6 +2342,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl switch (packet.getAction()) { case PRESS_SHIFT_KEY: this.player.setShiftKeyDown(true); + + // Paper start - Add option to make parrots stay + if (this.player.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) { + this.player.removeEntitiesOnShoulder(); + } + // Paper end - Add option to make parrots stay + break; case RELEASE_SHIFT_KEY: this.player.setShiftKeyDown(false); diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index 09a7c6171e50b6cf08cf7096b6005d3f9d8d2de7..2f4909a26d6473bcf1bf4f71d05d77d2212ad745 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -620,6 +620,7 @@ public abstract class Player extends LivingEntity { this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft()); this.playShoulderEntityAmbientSound(this.getShoulderEntityRight()); if (!this.level().isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) { + if (!this.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) // Paper - Add option to make parrots stay this.removeEntitiesOnShoulder(); }