From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 16 May 2016 23:19:16 -0400 Subject: [PATCH] Avoid blocking on Network Manager creation Per Paper issue 294 diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/ServerConnection.java +++ b/src/main/java/net/minecraft/server/ServerConnection.java @@ -0,0 +0,0 @@ public class ServerConnection { public volatile boolean c; private final List listeningChannels = Collections.synchronizedList(Lists.newArrayList()); private final List connectedChannels = Collections.synchronizedList(Lists.newArrayList()); + // Paper start - prevent blocking on adding a new network manager while the server is ticking + private final java.util.Queue pending = new java.util.concurrent.ConcurrentLinkedQueue<>(); + private void addPending() { + NetworkManager manager = null; + while ((manager = pending.poll()) != null) { + connectedChannels.add(manager); + } + } + // Paper end public ServerConnection(MinecraftServer minecraftserver) { this.e = minecraftserver; @@ -0,0 +0,0 @@ public class ServerConnection { int j = ServerConnection.this.e.k(); Object object = j > 0 ? new NetworkManagerServer(j) : new NetworkManager(EnumProtocolDirection.SERVERBOUND); - ServerConnection.this.connectedChannels.add((NetworkManager) object); // CraftBukkit - decompile error + //ServerConnection.this.connectedChannels.add((NetworkManager) object); // CraftBukkit - decompile error + pending.add((NetworkManager) object); // Paper channel.pipeline().addLast("packet_handler", (ChannelHandler) object); ((NetworkManager) object).setPacketListener(new HandshakeListener(ServerConnection.this.e, (NetworkManager) object)); } @@ -0,0 +0,0 @@ public class ServerConnection { synchronized (this.connectedChannels) { // Spigot Start + this.addPending(); // Paper // This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 ) {