From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Steve Anton Date: Thu, 3 Mar 2016 00:09:38 -0600 Subject: [PATCH] Add PlayerInitialSpawnEvent For modifying a player's initial spawn location as they join the server This is a duplicate API from spigot, so use our duplicate subclass and improve setPosition to use raw diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index d1b26d753774ef89638a1c5130b10f16a6c743d8..c71dea3e51c93cf1ad60b8a76408774d67552de8 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -140,7 +140,7 @@ public abstract class PlayerList { // Spigot start - spawn location event Player bukkitPlayer = entityplayer.getBukkitEntity(); - org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation()); + org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event cserver.getPluginManager().callEvent(ev); Location loc = ev.getSpawnLocation(); @@ -148,7 +148,7 @@ public abstract class PlayerList { entityplayer.spawnIn(worldserver1); entityplayer.playerInteractManager.a((WorldServer) entityplayer.world); - entityplayer.setPosition(loc.getX(), loc.getY(), loc.getZ()); + entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ()); // Paper - set raw so we aren't fully joined to the world (not added to chunk or world) entityplayer.setYawPitch(loc.getYaw(), loc.getPitch()); // Spigot end