From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown <1254957+zachbr@users.noreply.github.com> Date: Thu, 28 Sep 2017 17:21:32 -0400 Subject: [PATCH] Add PlayerJumpEvent diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java new file mode 100644 index 00000000..dd24f9b0 --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java @@ -0,0 +0,0 @@ +package com.destroystokyo.paper.event.player; + +import com.google.common.base.Preconditions; +import org.bukkit.Location; +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; + +/** + * Called when the server detects the player is jumping. + *

+ * Added to avoid the overhead and special case logic that many plugins use + * when checking for jumps via PlayerMoveEvent, this event is fired whenever + * the server detects that the player is jumping. + */ +public class PlayerJumpEvent extends PlayerEvent implements Cancellable { + private static final HandlerList handlers = new HandlerList(); + private boolean cancel = false; + private Location from; + private Location to; + + public PlayerJumpEvent(final Player player, final Location from, final Location to) { + super(player); + this.from = from; + this.to = to; + } + + /** + * Gets the cancellation state of this event. A cancelled event will not + * be executed in the server, but will still pass to other plugins + *

+ * If a jump event is cancelled, the player will be moved or + * teleported back to the Location as defined by getFrom(). This will not + * fire an event + * + * @return true if this event is cancelled + */ + public boolean isCancelled() { + return cancel; + } + + /** + * Sets the cancellation state of this event. A cancelled event will not + * be executed in the server, but will still pass to other plugins + *

+ * If a jump event is cancelled, the player will be moved or + * teleported back to the Location as defined by getFrom(). This will not + * fire an event + * + * @param cancel true if you wish to cancel this event + */ + public void setCancelled(boolean cancel) { + this.cancel = cancel; + } + + /** + * Gets the location this player jumped from + * + * @return Location the player jumped from + */ + public Location getFrom() { + return from; + } + + /** + * Sets the location to mark as where the player jumped from + * + * @param from New location to mark as the players previous location + */ + public void setFrom(Location from) { + validateLocation(from); + this.from = from; + } + + /** + * Gets the location this player jumped to + * + * This information is based on what the client sends, it typically + * has little relation to the arc of the jump at any given point. + * + * @return Location the player jumped to + */ + public Location getTo() { + return to; + } + + private void validateLocation(Location loc) { + Preconditions.checkArgument(loc != null, "Cannot use null location!"); + Preconditions.checkArgument(loc.getWorld() != null, "Cannot use location with null world!"); + } + + @Override + public HandlerList getHandlers() { + return handlers; + } + + public static HandlerList getHandlerList() { + return handlers; + } +} --