From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:15 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity


diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 551b2a85745382ea6e0038088e6229260bfea067..10576d39e019c0ca6bbd07b889a4580b2883d875 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -366,6 +366,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
     void setHurtDirection(float hurtDirection);
     // Paper end
 
+    // Paper start
+    /**
+     * If the player has slept enough to count towards passing the night.
+     *
+     * @return true if the player has slept enough
+     */
+    public boolean isDeeplySleeping();
+    // Paper end
+
     /**
      * Check whether a cooldown is active on the specified item.
      *