From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Fri, 27 Sep 2024 17:12:50 -0700 Subject: [PATCH] Improve entity effect API diff --git a/src/main/java/org/bukkit/EntityEffect.java b/src/main/java/org/bukkit/EntityEffect.java index d7ccccdf3f5e2c572efd528a92e240ec6ea60028..37c321067ee25f8a38130eb65ed06e1c986c65b6 100644 --- a/src/main/java/org/bukkit/EntityEffect.java +++ b/src/main/java/org/bukkit/EntityEffect.java @@ -112,11 +112,25 @@ public enum EntityEffect { // 5 - unused /** * The smoke when taming an entity fails. + * @deprecated use {@link EntityEffect#TAMING_FAILED} */ + @Deprecated(since = "1.21") // Paper WOLF_SMOKE(6, Tameable.class), + // Paper start - rename "wolf" effects + /** + * The smoke when taming an entity fails. + */ + TAMING_FAILED(6, Tameable.class), + /** + * The hearts when taming an entity succeeds. + */ + TAMING_SUCCEEDED(7, Tameable.class), + // Paper end - rename "wolf" effects /** * The hearts when taming an entity succeeds. + * @deprecated use {@link EntityEffect#TAMING_SUCCEEDED} */ + @Deprecated(since = "1.21") // Paper WOLF_HEARTS(7, Tameable.class), /** * When a wolf shakes (after being wet). @@ -204,7 +218,9 @@ public enum EntityEffect { ARMOR_STAND_HIT(32, ArmorStand.class), /** * Entity hurt by thorns attack. + * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)} */ + @Deprecated(since = "1.19.4", forRemoval = true) // Paper THORNS_HURT(33, LivingEntity.class), /** * Iron golem puts away rose. @@ -216,11 +232,15 @@ public enum EntityEffect { TOTEM_RESURRECT(35, LivingEntity.class), /** * Entity hurt due to drowning damage. + * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)} */ + @Deprecated(since = "1.19.4", forRemoval = true) HURT_DROWN(36, LivingEntity.class), /** * Entity hurt due to explosion damage. + * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)} */ + @Deprecated(since = "1.19.4", forRemoval = true) HURT_EXPLOSION(37, LivingEntity.class), /** * Dolphin has been fed and is locating a structure. @@ -244,11 +264,15 @@ public enum EntityEffect { VILLAGER_SPLASH(42, Villager.class), /** * Player's bad omen effect removed to start or increase raid difficult. + * @deprecated raid system was overhauled in 1.20.5 */ + @Deprecated(since = "1.20.5", forRemoval = true) PLAYER_BAD_OMEN_RAID(43, Player.class), /** * Entity hurt due to berry bush. Prickly! + * @deprecated in favor of {@link LivingEntity#playHurtAnimation(float)} or {@link Entity#broadcastHurtAnimation(java.util.Collection)} */ + @Deprecated(since = "1.19.4", forRemoval = true) HURT_BERRY_BUSH(44, LivingEntity.class), /** * Fox chews the food in its mouth @@ -331,7 +355,23 @@ public enum EntityEffect { * Sniffer must have a target and be in {@link Sniffer.State#SEARCHING} or * {@link Sniffer.State#DIGGING} */ - SNIFFER_DIG(63, Sniffer.class); + SNIFFER_DIG(63, Sniffer.class), + // Paper start - add missing EntityEffect + /** + * Armadillo peeks out of its shell + */ + ARMADILLO_PEEK(64, org.bukkit.entity.Armadillo.class), + /** + * {@link org.bukkit.inventory.EquipmentSlot#BODY} armor piece breaks + */ + BODY_BREAK(65, LivingEntity.class), + /** + * A creaking transient shaking when being hit. + * Does not apply to plain creaking entities as they are not invulnerable like the transient ones spawned by the + * creaking heart. + */ + SHAKE(66, org.bukkit.entity.Creaking.class); + // Paper end - add missing EntityEffect private final byte data; private final Class applicable; diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java index e56808a884a4fda9a891468a787b3dff9303debc..19272cff8d6d040e95b2644d70acdac606e06c16 100644 --- a/src/main/java/org/bukkit/entity/Entity.java +++ b/src/main/java/org/bukkit/entity/Entity.java @@ -1159,4 +1159,17 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent */ @NotNull String getScoreboardEntryName(); // Paper end - entity scoreboard name + + // Paper start - broadcast hurt animation + /** + * Broadcasts a hurt animation. This fakes incoming damage towards the target entity. + *

+ * The target players cannot include {@code this} player. For self-damage, use + * {@link Player#sendHurtAnimation(float)}. + * + * @param players the players to broadcast to (cannot include {@code this} + * @throws IllegalArgumentException if {@code this} is contained in {@code players} + */ + void broadcastHurtAnimation(@NotNull java.util.Collection players); + // Paper end - broadcast hurt animation } diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 0387eb02575cd2f20061f92c2ba5432f16b014b2..fac4aec289e07231d80a9890653432f688355afa 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -3899,4 +3899,16 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM @Override Spigot spigot(); // Spigot end + + // Paper start - entity effect API + /** + * Plays an entity effect to this player for the target entity + *

+ * If the effect is not applicable to this class of entity, it will not play. + * + * @param effect the entity effect + * @param target the target entity + */ + void sendEntityEffect(org.bukkit.@NotNull EntityEffect effect, @NotNull Entity target); + // Paper end - entity effect API }