From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 7 Jan 2017 16:06:44 -0500 Subject: [PATCH] Enforce Sync Chunk Unloads Unloading Chunks async is extremely dangerous. This will force it to main the same way we handle async chunk loads. diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index 2e78cd8cf..4ffe0d208 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -0,0 +0,0 @@ public class CraftWorld implements World { } private boolean unloadChunk0(int x, int z, boolean save) { + Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkIfLoaded(x, z); if (chunk == null) { return true; @@ -0,0 +0,0 @@ public class CraftWorld implements World { // If chunk had previously been queued to save, must do save to avoid loss of that data return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save); + }); return result != null ? result : false; // Paper - Ensure never async } public boolean regenerateChunk(int x, int z) { --