From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: nossr50 Date: Thu, 26 Mar 2020 19:44:50 -0700 Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/EntityLiving.java +++ b/src/main/java/net/minecraft/server/EntityLiving.java @@ -0,0 +0,0 @@ public abstract class EntityLiving extends Entity { EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption); if (damagesource.getEntity() instanceof EntityHuman) { - ((EntityHuman) damagesource.getEntity()).resetAttackCooldown(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired + // Paper start - PlayerAttackEntityCooldownResetEvent + if (damagesource.getEntity() instanceof EntityPlayer) { + EntityPlayer player = (EntityPlayer) damagesource.getEntity(); + if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackCooldown(0F)).callEvent()) { + player.resetAttackCooldown(); + } + } else { + ((EntityHuman) damagesource.getEntity()).resetAttackCooldown(); + } + // Paper end } if (event.isCancelled()) { return false;