From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Rick Date: Tue, 26 Nov 2024 20:45:52 +0100 Subject: [PATCH] Fix incorrect command serialization by creating new Command Fixes #11649 - As noted in the issue, when CommandNodes are serialized they are used as the key in a Map. Their equals()/hashcode() should only match if they are equal nodes (name & command), but due to the erasure of the command field pre-serialization, nodes with different commands can be mapped onto the same value. This causes the client to interpret both nodes as the same, causing suggestions where they should not. This is fixed by creating a different no-op command for the erasure, instead of them holding the same lambda. diff --git a/src/main/java/net/minecraft/commands/Commands.java b/src/main/java/net/minecraft/commands/Commands.java index 64bf4444ffba25cb40743a32267aa790ad1738f9..517cb238ec280aadd1fc54bcb675ed386e798eaf 100644 --- a/src/main/java/net/minecraft/commands/Commands.java +++ b/src/main/java/net/minecraft/commands/Commands.java @@ -587,9 +587,14 @@ public class Commands { return true; }); if (argumentbuilder.getCommand() != null) { - argumentbuilder.executes((commandcontext) -> { - return 0; + // Paper start - fix suggestions due to falsely equal nodes + argumentbuilder.executes(new com.mojang.brigadier.Command() { + @Override + public int run(com.mojang.brigadier.context.CommandContext commandContext) throws CommandSyntaxException { + return 0; + } }); + // Paper end } if (argumentbuilder instanceof RequiredArgumentBuilder) {