From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Mar 2019 23:01:33 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep

Exposes a mutable array on items a player should keep on death

Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4

== AT ==
public net.minecraft.world.entity.player.Inventory compartments

diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 46827935fdd790b7e6e8516bc65f8e4985988501..0e59ea13f1fd3abf684133b0e7f3df00c93b2061 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -850,6 +850,46 @@ public class ServerPlayer extends Player {
         });
     }
 
+    // Paper start - process inventory
+    private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
+        List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
+        if (inv == null) {
+            // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
+            if (!itemsToKeep.isEmpty()) {
+                for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
+                    event.getEntity().getInventory().addItem(itemStack);
+                }
+            }
+
+            return;
+        }
+
+        for (int i = 0; i < inv.size(); ++i) {
+            ItemStack item = inv.get(i);
+            if (EnchantmentHelper.hasVanishingCurse(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
+                inv.set(i, ItemStack.EMPTY);
+                continue;
+            }
+
+            final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
+            boolean keep = false;
+            final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
+            while (iterator.hasNext()) {
+                final org.bukkit.inventory.ItemStack itemStack = iterator.next();
+                if (bukkitStack.equals(itemStack)) {
+                    iterator.remove();
+                    keep = true;
+                    break;
+                }
+            }
+
+            if (!keep) {
+                inv.set(i, ItemStack.EMPTY);
+            }
+        }
+    }
+    // Paper end
+
     @Override
     public void die(DamageSource damageSource) {
         this.gameEvent(GameEvent.ENTITY_DIE);
@@ -933,7 +973,12 @@ public class ServerPlayer extends Player {
         this.dropExperience();
         // we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
         if (!event.getKeepInventory()) {
-            this.getInventory().clearContent();
+            // Paper start - replace logic
+            for (NonNullList<ItemStack> inv : this.getInventory().compartments) {
+                processKeep(event, inv);
+            }
+            processKeep(event, null);
+            // Paper end
         }
 
         this.setCamera(this); // Remove spectated target