From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Wed, 5 Apr 2023 20:15:47 +0100 Subject: [PATCH] Prevent GameEvents being fired from unloaded chunks diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index d4ac2a2d3f59cfdd80baf59c45d532cad22b46bb..b8aac1c72bac15bf421d0f7ae406feefe1cad587 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -1380,6 +1380,11 @@ public class ServerLevel extends Level implements WorldGenLevel { @Override public void gameEvent(Holder event, Vec3 emitterPos, GameEvent.Context emitter) { + // Paper start - Prevent GameEvents being fired from unloaded chunks + if (this.getChunkIfLoadedImmediately((Mth.floor(emitterPos.x) >> 4), (Mth.floor(emitterPos.z) >> 4)) == null) { + return; + } + // Paper end - Prevent GameEvents being fired from unloaded chunks this.gameEventDispatcher.post(event, emitterPos, emitter); }