From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar <aikar@aikar.co> Date: Sun, 28 Jun 2020 03:59:10 -0400 Subject: [PATCH] Fix Per World Difficulty / Remembering Difficulty Fixes per world difficulty with /difficulty command and also makes it so that the server keeps the last difficulty used instead of restoring the server.properties every single load. diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java @@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size // CraftBukkit start // this.updateMobSpawningFlags(); - worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals()); + worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean)) this.forceTicks = false; // CraftBukkit end @@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa } } - public void setDifficulty(Difficulty difficulty, boolean forceUpdate) { - if (forceUpdate || !this.worldData.isDifficultyLocked()) { - this.worldData.setDifficulty(this.worldData.isHardcore() ? Difficulty.HARD : difficulty); - this.updateMobSpawningFlags(); - this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate); + // Paper start - remember per level difficulty + public void setDifficulty(ServerLevel level, Difficulty difficulty, boolean forceUpdate) { + PrimaryLevelData worldData = level.serverLevelData; + if (forceUpdate || !worldData.isDifficultyLocked()) { + worldData.setDifficulty(worldData.isHardcore() ? Difficulty.HARD : difficulty); + level.setSpawnSettings(worldData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); + // this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate); + // Paper end } } @@ -0,0 +0,0 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa while (iterator.hasNext()) { ServerLevel worldserver = (ServerLevel) iterator.next(); - worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals()); + worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean)) } } diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java +++ b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java @@ -0,0 +0,0 @@ public class DifficultyCommand { public static int setDifficulty(CommandSourceStack source, Difficulty difficulty) throws CommandSyntaxException { MinecraftServer minecraftServer = source.getServer(); - if (minecraftServer.getWorldData().getDifficulty() == difficulty) { + net.minecraft.server.level.ServerLevel level = source.getLevel(); // Paper + if (level.serverLevelData.getDifficulty() == difficulty) { // Paper throw ERROR_ALREADY_DIFFICULT.create(difficulty.getKey()); } else { - minecraftServer.setDifficulty(difficulty, true); + minecraftServer.setDifficulty(level, difficulty, true); // Paper - use world source.sendSuccess(new TranslatableComponent("commands.difficulty.success", difficulty.getDisplayName()), true); return 0; } diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java +++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java @@ -0,0 +0,0 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface @Override public void forceDifficulty() { - this.setDifficulty(this.getProperties().difficulty, true); + //this.a(this.getDedicatedServerProperties().difficulty, true); // Paper - Don't overwrite level.dat's difficulty, keep current } @Override diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -0,0 +0,0 @@ public class ServerPlayer extends Player { this.isChangingDimension = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionType(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true)); - this.connection.send(new ClientboundChangeDifficultyPacket(this.level.getDifficulty(), this.level.getLevelData().isDifficultyLocked())); + this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), worldserver.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue PlayerList playerlist = this.server.getPlayerList(); playerlist.sendPlayerPermissionLevel(this); diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser public void handleChangeDifficulty(ServerboundChangeDifficultyPacket packet) { PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel()); if (this.player.hasPermissions(2) || this.isSingleplayerOwner()) { - this.server.setDifficulty(packet.getDifficulty(), false); + //this.minecraftServer.a(packetplayindifficultychange.b(), false); // Paper - don't allow clients to change this } } diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java @@ -0,0 +0,0 @@ public final class CraftServer implements Server { org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot com.destroystokyo.paper.PaperConfig.init((File) console.options.valueOf("paper-settings")); // Paper for (ServerLevel world : this.console.getAllLevels()) { - world.serverLevelData.setDifficulty(config.difficulty); - world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals); + // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty + world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean)) if (this.getTicksPerAnimalSpawns() < 0) { world.ticksPerAnimalSpawns = 400; } else {