From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 24 Mar 2019 01:01:32 -0400 Subject: [PATCH] Only count Natural Spawned mobs towards natural spawn mob limit This resolves the super common complaint about mobs not spawning. This was ultimately a flaw in the vanilla count algorithim that allows spawners and other misc mobs to count against the mob limit, which are not bounded, and can prevent the entire world from spawning new. I believe Bukkits changes around persistence may of actually made it worse than vanilla. This should fully solve all of the issues around it so that only natural influences natural spawns. diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java index aec4897a647206da20666f4d54cdc5d1b516bfc2..4ad3a4403f497f4b437209a9e63445f0d29b09f1 100644 --- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java +++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java @@ -88,6 +88,13 @@ public final class NaturalSpawner { MobCategory enumcreaturetype = entity.getType().getCategory(); if (enumcreaturetype != MobCategory.MISC) { + // Paper start - Only count natural spawns + if (!entity.level().paperConfig().entities.spawning.countAllMobsForSpawning && + !(entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.NATURAL || + entity.spawnReason == org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.CHUNK_GEN)) { + continue; + } + // Paper end - Only count natural spawns BlockPos blockposition = entity.blockPosition(); chunkSource.query(ChunkPos.asLong(blockposition), (chunk) -> {